Major Update b0.7.0 - The Friends Expansion
Note: Because of the size of this update, it will probably have a lot of bugs. Sorry about that, will try to fix them ASAP lmao
Additions:
- Added 7 new levels
- Added new system: Friends!
- These are NPCs which you will encounter in numerous levels, both new and retroactively sprinkled into older ones.
- Find them and become their friend! They all have something to say.
- Don't dig too deep into whatever they may tell you, they're just little goofs!
- Added a new bonus level: Climb Mode
- Very long level… One fall can erase all your progress.
- Added a new bonus level: Sandbox Mode
- Comes with its own unique system for spawning and editing various props
- This is purely for fun and for testing how strong your device is.
- It's quite entertaining.
- Added new mechanic: Upside Down areas!
- As the name suggests, while in these zones, you and all props become attracted to the ceiling, and your jumps are reversed.
- Added extras menu
- Allows you to edit the player color and the jump particle effect's color
- Displays comprehensive list of the friends you've made
- Displays various fun statistics like total jumps, time spent in-game and many more
- Added two new OST tracks
- Lasagna Soup
- Cheese Fork
- Redesigned level picker menu, options menu and main menu
- Upgraded font design
- Cleaner, more consistent button designs
- Adjusted sizing and accessiblity
- Added button rebinding menu
- Added way too many secrets to count… Time to dig in for sweet lore.
Changes:
- Updated Level 4 graphics, added more boxes and general decoration
- Level 6 now contains a written tutorial for how to flip the platform positions
- Level 7 gameplay tweaked to be much more interesting and less repetetive
- Level 9 gameplay almost completely changed
- Lots more levels got small tweaks such as updated geometry, extra decoration and improved gameplay but I've lost track.
- Jumping mid-air is far more consistent.
Removals:
- Deleted full game speedruns because they're inaccurate and you can just use external software if you really care.
- The functionality still remains in the code so I may reimplement it in the future if people TRULY want it for some reason
Bugfixes:
- Fixed music stopping to play after it loops once (this time 100% fixed)
- Fixed cursor not disappearing when quitting pause menu
- Many more small fixes that I never documented and forgot about
Get Box Goes Boom
Box Goes Boom
Tough as nails physics-based platformer.
Status | In development |
Author | Froghouse |
Genre | Platformer |
Tags | 16-bit, 2D, Arcade, Cute, Difficult, Minimalist, Physics, pixel, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Major Update v1.1.0 - The Sandbox Update2 days ago
- Release v1.0.0 - The End... For now.23 days ago
- Patch b0.7.2 - Some changes + an addition36 days ago
- Patch b0.7.1 - Level adjustments37 days ago
- Patch b0.6.3 - Okay. More.71 days ago
- Patch b0.6.2 - Another fix72 days ago
- Patch b0.6.1 - Bugfixes72 days ago
- Update b0.6.0 - Major technical improvements, game tweaks73 days ago
- Patch b0.5.4 - The actual last bugfix76 days ago
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