Major Update b0.7.0 - The Friends Expansion


Note: Because of the size of this update, it will probably have a lot of bugs. Sorry about that, will try to fix them ASAP lmao


Additions:

- Added 7 new levels

- Added new system: Friends!

    - These are NPCs which you will encounter in numerous levels, both new and retroactively sprinkled into older ones.

    - Find them and become their friend! They all have something to say.

    - Don't dig too deep into whatever they may tell you, they're just little goofs!

- Added a new bonus level: Climb Mode

    - Very long level… One fall can erase all your progress.

- Added a new bonus level: Sandbox Mode

    - Comes with its own unique system for spawning and editing various props

    - This is purely for fun and for testing how strong your device is.

    - It's quite entertaining.

- Added new mechanic: Upside Down areas!

    - As the name suggests, while in these zones, you and all props become attracted to the ceiling, and your jumps are reversed.

- Added extras menu

    - Allows you to edit the player color and the jump particle effect's color

    - Displays comprehensive list of the friends you've made

    - Displays various fun statistics like total jumps, time spent in-game and many more

- Added two new OST tracks

    - Lasagna Soup

    - Cheese Fork

- Redesigned level picker menu, options menu and main menu

    - Upgraded font design

    - Cleaner, more consistent button designs

    - Adjusted sizing and accessiblity

- Added button rebinding menu

- Added way too many secrets to count… Time to dig in for sweet lore.

Changes:

- Updated Level 4 graphics, added more boxes and general decoration

- Level 6 now contains a written tutorial for how to flip the platform positions

- Level 7 gameplay tweaked to be much more interesting and less repetetive

- Level 9 gameplay almost completely changed

- Lots more levels got small tweaks such as updated geometry, extra decoration and improved gameplay but I've lost track.

- Jumping mid-air is far more consistent.

Removals:

- Deleted full game speedruns because they're inaccurate and you can just use external software if you really care.

- The functionality still remains in the code so I may reimplement it in the future if people TRULY want it for some reason

Bugfixes:

- Fixed music stopping to play after it loops once (this time 100% fixed)

- Fixed cursor not disappearing when quitting pause menu

- Many more small fixes that I never documented and forgot about

Get Box Goes Boom

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