Release v1.0.0 - The End... For now.
* It's not the end yet. Mainly taking a break and I feel like this leaves the game in a decent place to call 1.0!
Additions
- Sandbox Improvements!
- Improved UI to make the mode more intuitive.
- Added new bindings for customisation by the player.
- Expanded the Sandbox with a new flat area.
- Added a ceiling to prevent items from falling out.
- Improved "now playing" UI popups
Changes
- Tweaked level 1, 2, 21, 24 and 25.
Bugfixes
- Too many to count.
THE FUTURE
I WILL still release more updates. When that is, I don't know. Probably not in the very near future, so you can expect an update/dlc in maybe up to two months with some new levels and possibly mechanics.
The game's "campaign" still isn't really... Finished. But I've been faced with burnout while working on the game for so many weeks in a row and I have to take a break. A break which would delay the content further. That's why I decided to drop this as a 1.0.
Get Box Goes Boom
Box Goes Boom
Tough as nails physics-based platformer.
Status | In development |
Author | Froghouse |
Genre | Platformer |
Tags | 16-bit, 2D, Arcade, Cute, Difficult, Minimalist, Physics, pixel, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- Hotfix v1.1.1.1 - The calm before...21 hours ago
- Patch v1.1.1.0 - Something fixed, Something new...61 days ago
- Major Update v1.1.0 - The Sandbox Update70 days ago
- Patch b0.7.2 - Some changes + an additionApr 06, 2025
- Patch b0.7.1 - Level adjustmentsApr 05, 2025
- Major Update b0.7.0 - The Friends ExpansionApr 05, 2025
- Patch b0.6.3 - Okay. More.Mar 02, 2025
- Patch b0.6.2 - Another fixMar 01, 2025
- Patch b0.6.1 - BugfixesMar 01, 2025
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