Patch v1.5.1


General changes:

  • Updated the "Advanced Item Info" setting to display advanced info even if you haven't documented the item in your logbook.
  • Challenge Wave payout is now always $50.
    • It used to be $40 for Wave 5. Only Wave 5. I don't know why I made it like that. All the other waves gave you $50, so why would this one give you $40? Make it make sense. You can't.

Enemy changes:

  • On Normal difficulty, enemy HP multiplier reduced from 100% => 75%
  • On Hard difficulty, enemy HP multiplier reduced from 100% => 90%
  • On ALL difficulties, enemy move speed reduced by ~7%
  • Wave 3: Slightly reduced enemy density.
  • Grunt
    • Base HP reduced from 90 => 80
  • Lobber
    • Base HP reduced from 275 => 250
    • Reduced firerate by 10%.
    • Adjusted hitbox to make him easier to hit.
    • After its rework, this enemy has become really oppressive. I don't want to do anything rash though, so I'm making small changes that should make it slightly easier to deal with.

Bugfixes:

  • Fixed John's Gizmo, Bittershroom and Transmitter Node not teleporting to you when starting wave. (They'd be stuck in place...)
  • Fixed unlocks not being disabled in Sandbox mode.
  • Fixed certain profile stats still being tracked while in Sandbox mode.
  • Fixed a potential crash when opening the game without an existing save file.
  • Fixed certain status effects expiring way too early...

Files

anthrim-win.zip 116 MB
Version 104 4 days ago

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